All games will be in accordance with US Lacrosse Rules.

FORMAT

Teams are guaranteed four (4) games.

Each team will play three pool play games on July 17 earning 3 points for a win, 0 points for a loss, and 1 point for a tie.

Teams will be seeded for bracket play based on their total wins in pool play. 

Ties for seeds will be broken as follows:

i. Tie involving two teams:

  1. Head-to-Head
  2. Goals allowed per game
  3. Goal differential per game (capped at 8 per game)
  4. Coin flip or hat pull

ii. Tie involving three teams:

  1. Goals allowed per game
  2. Goal differential per game (capped at 8 per game)
  3. Coin flip or hat pull
  4. If a 3-way tie, goals allowed and then goal differential will determine the higher ranked seed of the three teams. Once 2 teams remain, criteria for a tie involving two teams (above Section i) is used.

iii. Tie involving four teams:

  1. Goals allowed per game
  2. Goal differential per game (capped at 8 per game)
  3. Coin flip or hat pull
  4. If a 4-way tie, goals allowed and then goal differential will determine the higher ranked seed of the four teams. Once 3 teams remain, criteria for a tie involving three teams (above Section ii) is used. Once 2 teams remain, criteria involving two teams (above Section i) is used.

GIRLS TIMING RULES

Pool Play

  • Two 22-minute running halves with 3-minutes between halves.
  • The clock will stop at or under 2-minutes in each half
  • The clock will stop in each whistle during the last 2 minutes of each half.
  • No overtime
  • One 1-minute time-out per game (the clock will stop)

Bracket Play

  • Two 22-minute running halves with 3-minutes between halves.
  • The clock will stop at or under 2-minutes in each half
  • The clock will stop in each whistle during the last 2 minutes of each half.
  • If under 2 minutes in either half a team goes up 10 goals or more, the game turns into running clock. Once under 10 goals, the clock goes back to stop clock (only under 2 minutes). 
  • One 1-minute time-out per game (the clock will stop); this does not roll over to OT. There will be no timeouts in overtime.
  • Overtime to be decided by sudden victory. OT will be 3-minutes, stop clock on all whistles. First goal scored wins the game.
  • If no one scores, at the conclusion of 3-minutes, teams will change ends immediately and resume another (3) minutes of play. This will be done until victory.

Consolation Play

  • Two 22-minute running halves with 3-minutes between halves.
  • The clock will stop at or under 2-minutes in each half
  • The clock will stop in each whistle during the last 2 minutes of each half.
  • One 1-minute time-out per game (the clock will stop); this does not roll over to OT. There will be no timeouts in overtime.
  • Overtime to be decided by sudden victory. OT will be 3-minutes, stop clock on all whistles. First goal scored wins the game.
  • If no one scores, at the conclusion of 3-minutes, teams will change ends immediately and resume another (3) minutes of play. This will be done until victory.

 

BOYS TIMING RULES

Pool Play

  • Two 22-minute running halves with 3-minutes between halves.
  • The clock will stop at or under 2-minutes in each half
  • The clock will stop in each whistle during the last 2 minutes of each half.
  • No overtime
  • One 1-minute time-out per game (the clock will stop)

Bracket Play

  • Two 22-minute running halves with 3-minutes between halves.
  • The clock will stop at or under 2-minutes in each half
  • The clock will stop in each whistle during the last 2 minutes of each half.
  • If under 2 minutes in the second half only a team goes up 12 goals or more, the game turns into running clock. Once under 12 goals, the clock goes back to stop clock (only under 2 minutes). 
  • One 1-minute time-out per game (the clock will stop); this does not roll over to OT. There will be no timeouts in overtime.
  • Overtime to be decided by sudden victory. OT will be 4-minutes, stop clock on all whistles. First goal scored wins the game.
  • If no one scores, at the conclusion of 4-minutes, there will be a 2-minute intermission and another 4-minutes of play will resume. This will be done until victory.

Consolation Play

  • Two 22-minute running halves with 3-minutes between halves.
  • The clock will stop at or under 2-minutes in each half
  • The clock will stop in each whistle during the last 2 minutes of each half.
  • One 1-minute time-out per game (the clock will stop); this does not roll over to OT. There will be no timeouts in overtime.
  • Overtime to be decided by sudden victory. OT will be 4-minutes, stop clock on all whistles. First goal scored wins the game.
  • If no one scores, at the conclusion of 4-minutes, there will be a 2-minute intermission and another 4-minutes of play will resume. This will be done until victory.